A working studio, not a deck factory. Everything leaves tested and build-ready.
Usually starts with
Journey Reinvention for service-led work; IA and Wireframing for product-led.
Hands off as
Specifications engineering builds from, and concepts ready for the Lab.
01What does the experience look like, moment by moment and screen by screen?
02Does it work for real people before we pay to build it?
03Can engineering estimate and ship it without a second discovery?
How it runs
How the studio works.
Every studio cycle runs the same five moves. Nothing reaches engineering untested.
“Whose problem are we solving, exactly?”
Time with customers, the frontline and the data. The brief from CX Strategy gets pressure-tested before a pixel moves.
What leavesDesign brief · journey diagnostic
Solutions behind it
“What could the structure be?”
Information architecture, task flows and wireframes — many options cheaply, before anyone gets attached to one.
What leavesIA model · annotated wireframes
Solutions behind it
“What does it feel like to use?”
Interfaces, content and interaction designed on a shared system, then built into a prototype people can actually use.
What leavesInteraction design set · working prototype
Solutions behind it
“Does it work for real people?”
Usability testing and accessibility checks against criteria agreed before testing.
What leavesFindings with evidence · conformance audit
Solutions behind it
“Can engineering build it as designed?”
Components, tokens and annotated specs handed off — and design QA once it ships.
What leavesComponent library · handoff pack
Solutions behind it
Offerings, deliverables & outcomes
Eleven offerings. Every one named, measured, and owned.
Each offering is a real engagement: four named deliverables, the outcomes we
agree to be measured against, and the conditions that make it the right call.
Solution 08 · Core practice
Customer Journey Reinvention
Not a journey map on a wall — the end-to-end redesign of the journeys that carry your value, around the moments that decide whether customers stay.
Deliverables
Journey diagnosticWhere value leaks, sized in behavior and cost rather than in sentiment
Signature moment designsThe few interactions worth rebuilding, designed end to end
Service blueprintEverything behind the moment — systems, teams, data, and policy
Reinvention roadmapSequenced releases, each with an owner, a measure, and a baseline
Outcomes it answers to
Each signature moment has a baseline taken before the redesign ships
Root causes are fixed upstream where the evidence says demand originates
Journey-level movement is reported alongside the operational numbers
Use it when
Effort is spread evenly across a map instead of concentrated where it counts
Contact volume is being absorbed rather than removed
A journey crosses four functions and none of them owns it
Engaged asFixed scope, set by the journeys in playCommercialOutcome-priced projectCadenceWeekly design reviewIn the roomCX, service, digital, operations, brand
The delivery system behind the experience — front stage, back stage, and the decisioning that chooses the next best action while the customer is still in the moment.
Deliverables
Service blueprint setFront stage, back stage, and support layers for each priority journey
Orchestration & decisioning specSignals in, decision logic, action out, with the guardrails
Next-best-action libraryThe actions, their triggers, their eligibility, and their measures
Operational runbookExceptions, escalations, degradation modes, and who holds each one
Outcomes it answers to
Every blueprint layer names a system, a team, and a policy owner
Context survives the handoff, verified in QA rather than assumed
Each next-best-action has an eligibility rule and a measured effect
Use it when
The design is agreed but nobody has specified what makes it happen
Channels each hold their own version of the customer
Proactive service is an ambition with no decision logic behind it
Engaged asFixed scope, set by the channels involvedCommercialFixed fee or outcome-pricedCadenceWeekly design reviewIn the roomService ops, digital, data, IT
Structure before surface. How the content, tasks, and navigation are organized, and the low-fidelity screens that settle layout and flow before anyone argues about color.
Deliverables
Content inventory & auditEverything you have, scored keep, merge, rewrite, or retire
IA & navigation modelThe structure, the labels, and the tree-test scores behind them
Task flows & state mapsEvery path through the journey, including the ones that fail
Annotated wireframe setScreen by screen, with behavior, rules, and content requirements
Outcomes it answers to
Labels are validated by tree testing rather than by internal preference
Every flow has its failure and empty states designed, not deferred
Engineering estimates from the wireframes without a second discovery
Use it when
Navigation has grown a level every time a team needed a home for something
Search is how people navigate because the structure failed
A build is about to start from a visual design with no flow behind it
Engaged asFixed scope, set by the flows in playCommercialFixed feeCadenceTwice-weekly design reviewIn the roomProduct, content, design, engineering
End-to-end design of the product or digital experience itself — interaction, interface, motion, and states — specified to the standard an engineering team can build from.
Deliverables
Interaction design setEvery screen and state in the priority flows, designed and annotated
UI design system applicationComponents, tokens, and patterns applied consistently across the product
Specification & handoff packBehaviors, rules, breakpoints, and edge cases written for engineering
Design QA reportWhat shipped versus what was designed, with the deltas triaged
Outcomes it answers to
Every flow ships with its error, empty, and loading states designed
Design QA runs before release and the deltas are closed
New patterns enter the design system rather than staying local
Use it when
A product is being built with no design owner and it shows
Each squad has invented its own version of the same pattern
The design is beautiful in the file and wrong in the build
Engaged asFixed scope, or embedded alongside the squadCommercialFixed fee or embeddedCadenceSprint-aligned design reviewsIn the roomProduct, engineering, design, content
The design made real enough to test — clickable, coded, or model-backed — so the decision to build rests on what people did with it rather than on what the deck claimed.
Deliverables
Working prototypeClickable or coded, at the fidelity the decision requires
Validation findingsWhat people did against the criteria, round by round
Iterated designThe version that survived testing, with the changes traced to evidence
Build-readiness noteWhat is proven, what is stubbed, and what engineering still has to solve
Outcomes it answers to
The prototype answers the question it was scoped for, and stops there
Design changes between rounds are traceable to what a user did
Engineering knows exactly what was faked before they estimate
Use it when
A large build is about to be committed on a static design
The experience depends on behavior that cannot be judged from a screen
Stakeholders need to use the thing before they will fund it
Engaged asRepeated cycles, one question eachCommercialFixed fee per cycleCadenceWeekly test-and-iterateIn the roomDesign, product, engineering, research
Evidence about what people actually do with the thing, taken against criteria set before the session — and a baseline you can be measured against next year.
Deliverables
Test plan & task scenariosWhat we ask people to do, and what counts as success before we watch
Findings with evidence clipsWhat people did, ranked by severity, with the moment on tape
Benchmark baselineThe numbers this experience scores today, repeatable next release
Prioritized fix listIssues written as backlog items with an owner and a size
Outcomes it answers to
Success criteria were set before the first session, not fitted afterward
Every severe finding leaves with an owner and a release
The baseline is re-run after the change and the movement is reported
Use it when
A launch decision rests on whether people can complete the task
Two teams disagree about a design and both cite the customer
You need a defensible before-and-after for a redesign
Engaged asRepeated rounds, tied to releaseCommercialFixed fee per roundCadenceRounds tied to releaseIn the roomProduct, design, engineering, research
The full rebuild of a site, app, portal, or account experience — diagnosed, restructured, redesigned, and released in sequence, with the movement measured against a baseline taken first.
Deliverables
Baseline & redesign caseWhere it stands today and what the rebuild is expected to move
Restructured IA & content planThe new structure, the migration map, and the retirement list
Full redesign & specificationEvery template and state, specified for build
Release & measurement planSequence, rollback, and the numbers reported after each phase
Outcomes it answers to
The baseline was taken before the first change shipped
Content was rewritten rather than migrated unchanged
Each release phase reports movement, and the fix list is closed
Use it when
The platform is being replaced and the experience will be rebuilt regardless
The current experience is the reason contact volume exists
A rebrand or acquisition is forcing the work anyway
Engaged asFixed scope, set by the estate rebuiltCommercialOutcome-priced projectCadenceWeekly build reviewIn the roomDigital, product, engineering, content, brand
One set of components, tokens, and rules that design and engineering both build from — governed, versioned, and adopted, rather than published and abandoned.
Deliverables
Foundations & token setThe primitives, named and versioned, ready for design and code
Component libraryComponents with variants, states, usage rules, and accessibility notes
Contribution & governance modelHow a pattern enters, changes, or leaves the system
Adoption plan & scorecardMigration order, owners, and the on-system percentage over time
Outcomes it answers to
Design and code reference the same tokens, verified in the build
New work is on-system by default and exceptions are logged
Adoption is measured rather than assumed from the launch announcement
Use it when
Three squads shipped three versions of the same component this quarter
A rebrand would mean touching every screen by hand
Accessibility is fixed per screen instead of once, in the component
Engaged asFixed scope, then retained as it growsCommercialFixed fee, then retainedCadenceWeekly with design and engineeringIn the roomDesign, engineering, brand, accessibility
The language of the experience — interface copy, error states, notifications, and the words an AI agent uses under pressure — designed with the same rigor as the screens.
Deliverables
Voice & tone systemHow the brand sounds, with the hard moments written out as examples
Interface content libraryThe reusable strings, patterns, and rules the product writes from
Conversation design setAgent turns, repair paths, escalation language, and what it never says
Content standards & governanceReadability bar, approval path, and the review cycle
Outcomes it answers to
The failure moments are written before the happy path is celebrated
Product teams reuse the library instead of inventing strings
Readability is measured against a stated bar, including in regulated content
Use it when
The interface is well designed and the words undo it
An AI agent is about to speak to customers in nobody’s voice
Legal and brand have been rewriting each other for a year
Engaged asFixed scope, or embedded alongside the squadCommercialFixed fee or embeddedCadenceWeekly writing reviewIn the roomContent, design, brand, legal, service
Designed so more people can use it, and documented so the obligation is evidenced — WCAG 2.2 AA as the floor, with assistive technology testing by people who use it daily.
Deliverables
Conformance auditEvery issue against a success criterion, with severity and location
Assistive technology findingsWhat actually happens with a screen reader, on tape
Remediation planFixes routed to components, templates, and content, in priority order
Standards & evidence packAcceptance criteria, statement, and the record that supports it
Outcomes it answers to
Fixes land in components, so the same defect cannot recur per screen
Assistive technology testing is run by people who use it, not simulated
Acceptance criteria block release, rather than being noted as debt
Use it when
A complaint, a procurement requirement, or a regulation has arrived
Accessibility is tested at the end and fails at the end
A public-sector or enterprise buyer is asking for the evidence
Engaged asFixed scope, or attached to the work it auditsCommercialFixed fee or attachedCadenceSprint-alignedIn the roomDesign, engineering, content, legal, procurement
The capability itself — how design work is intaken, staffed, reviewed, and measured — plus senior designers embedded in your teams while you build the bench.
Deliverables
Design operating modelIntake, prioritization, staffing, and the cadence that runs it
Tooling & repository architectureWhere things live, how they are named, and who maintains them
Quality bar & critique practiceWhat good looks like here, and how it gets reviewed
Capability & handover planRoles, hiring profiles, onboarding, and the exit criteria
Outcomes it answers to
Intake is visible and prioritized rather than negotiated privately
Critique is run to a stated bar, with decisions recorded
Internal designers run the practice without us by the agreed date
Use it when
Design is a queue and nobody knows what it is working on
Good designers are producing inconsistent work because there is no bar
You need capacity now and capability later
Engaged asEmbedded, until the bench is yoursCommercialMonthly retainerCadenceEmbedded, sprint-alignedIn the roomDesign, product, HR, engineering
The concepts that make a UX design studio work — small senior pods,
rituals that hold a quality bar, and co-creation at one wall — run with AI in every
step of the craft.
01
Senior pods, no pyramid
Service design, UX, UI, content and prototyping in one small pod. The people you meet are the people who design.
02
Make, then talk
The first artifact is something you can click. Prototypes over presentations.
03
Studio rituals
Weekly show-and-tell, critique to a stated quality bar, and design reviews with the sponsor in the room.
04
Co-creation at one wall
Customers, frontline and engineering working the same wall — onsite or in a shared virtual studio.
05
Tested before built
Every major design decision goes in front of real people before engineering commits.
06
Build-ready handoff
Specs, tokens and components engineering can estimate from, without a second discovery.
Studio lineage
The Social CaféDigital experience agency founded in 2006, later acquired by TCS
TCSDigital reimagination and CX design work for global enterprise clients
BrillioThe Silicon Valley design studio our founder established as Head of Design
f/cx.ai Design StudioThe same studio craft, now with AI in every step of the work
Ways to engage
Four ways into the Design Studio.
Timing is set by scope and complexity and confirmed at scoping. What differs
is the form the work takes.
Fixed scope
Studio Sprint
One defined design problem, taken from brief to a tested, build-ready answer.
Leaves withTested prototype and handoff pack
Co-creation, onsite or virtual
Design Thinking Workshop
Leaders, frontline and customers framing the problem and sketching the answer together.
Leaves withFramed problem, concepts, and a test plan
Fixed scope, staged
Audit-to-Redesign
Start with a UI/UX audit, release the quick wins, then redesign what the audit ranked.
Leaves withQuick-win release and redesign roadmap
Retained capacity
Embedded Studio Pod
A senior pod inside your product teams, with a handover date agreed from the start.
Leaves withShipped work, design system, critique practice
Why it’s worth it
What a customer walks away with.
Tested before built
Major design decisions validated with real users before engineering spends.
Build-ready the first time
Specifications engineering can estimate and ship from without a second discovery.
Fewer avoidable contacts
Journeys redesigned where demand is created, not where it is absorbed.
Consistent at scale
A design system that makes every release cheaper than the last.
Accessible by default
Conformance designed in from the start rather than remediated after launch.
A studio that stays
The critique practice and DesignOps your own team runs once we leave.
Every deliverable
44 named deliverables leave the Design Studio.
Real documents and working assets your teams keep — not a slide that describes them.
Responsive web redesign and UX across booking and day-of-travel journeys.
What it settledOne responsive experience instead of separate desktop and mobile builds.
Card issuer
Responsive statement experience designed, prototyped and usability tested.
What it settledThe redesign validated with customers before a line was built.
Automotive manufacturer
Dealer portal, connected-vehicle and parts web design, opened with a design thinking workshop.
What it settledDealer and owner experiences designed from one pattern library.
Spirits brand
A guided product selector for phone and tablet, built on a material design system.
What it settledGuided selling that behaves the same in-store and online.
Global technology retailer
Storefront comps, UI kits and an interactive prototype ahead of replatforming.
What it settledA tested prototype in hand before the platform decision.
Patterns from studio, lab and strategy work our founders have led across enterprise clients. Client names are withheld; outcomes are described as illustrative composites, never a named client’s result.
What customer experience are you trying to get right?
If your team is weighing where to invest in AI across the customer experience — or trying
to move from pilots to something that actually runs in the service floor — a short conversation is
usually the fastest way to find out whether we can help.