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Area 02 · Design Studio

Where strategy becomes something customers use.

A working experience design studio. Journeys, services, interfaces, systems and language — designed, tested with real people, and specified to build.

See the offerings
11Solutions
44Named deliverables
4Ways to engage
6Outcomes we answer to
IMMERSE SKETCH → MAKE Continue TEST → SPECIFY Task success Time on task WCAG checks ✓ Components Tokens · specs NOTHING REACHES ENGINEERING UNTESTED

What the Design Studio settles

A working studio, not a deck factory. Everything leaves tested and build-ready.

Usually starts with

Journey Reinvention for service-led work; IA and Wireframing for product-led.

Hands off as

Specifications engineering builds from, and concepts ready for the Lab.

  1. 01What does the experience look like, moment by moment and screen by screen?
  2. 02Does it work for real people before we pay to build it?
  3. 03Can engineering estimate and ship it without a second discovery?

How it runs

How the studio works.

Every studio cycle runs the same five moves. Nothing reaches engineering untested.

“Whose problem are we solving, exactly?”

Time with customers, the frontline and the data. The brief from CX Strategy gets pressure-tested before a pixel moves.

What leavesDesign brief · journey diagnostic

Solutions behind it

“What could the structure be?”

Information architecture, task flows and wireframes — many options cheaply, before anyone gets attached to one.

What leavesIA model · annotated wireframes

Solutions behind it

“What does it feel like to use?”

Interfaces, content and interaction designed on a shared system, then built into a prototype people can actually use.

What leavesInteraction design set · working prototype

Solutions behind it

“Does it work for real people?”

Usability testing and accessibility checks against criteria agreed before testing.

What leavesFindings with evidence · conformance audit

Solutions behind it

“Can engineering build it as designed?”

Components, tokens and annotated specs handed off — and design QA once it ships.

What leavesComponent library · handoff pack

Solutions behind it

Offerings, deliverables & outcomes

Eleven offerings. Every one named, measured, and owned.

Each offering is a real engagement: four named deliverables, the outcomes we agree to be measured against, and the conditions that make it the right call.

Solution 08 · Core practice

Customer Journey Reinvention

Not a journey map on a wall — the end-to-end redesign of the journeys that carry your value, around the moments that decide whether customers stay.

Deliverables

  1. Journey diagnosticWhere value leaks, sized in behavior and cost rather than in sentiment
  2. Signature moment designsThe few interactions worth rebuilding, designed end to end
  3. Service blueprintEverything behind the moment — systems, teams, data, and policy
  4. Reinvention roadmapSequenced releases, each with an owner, a measure, and a baseline

Outcomes it answers to

  • Each signature moment has a baseline taken before the redesign ships
  • Root causes are fixed upstream where the evidence says demand originates
  • Journey-level movement is reported alongside the operational numbers

Use it when

  • Effort is spread evenly across a map instead of concentrated where it counts
  • Contact volume is being absorbed rather than removed
  • A journey crosses four functions and none of them owns it
Engaged asFixed scope, set by the journeys in playCommercialOutcome-priced project CadenceWeekly design reviewIn the roomCX, service, digital, operations, brand

Solution 09 · New in the suite

Service Design & Experience Orchestration

The delivery system behind the experience — front stage, back stage, and the decisioning that chooses the next best action while the customer is still in the moment.

Deliverables

  1. Service blueprint setFront stage, back stage, and support layers for each priority journey
  2. Orchestration & decisioning specSignals in, decision logic, action out, with the guardrails
  3. Next-best-action libraryThe actions, their triggers, their eligibility, and their measures
  4. Operational runbookExceptions, escalations, degradation modes, and who holds each one

Outcomes it answers to

  • Every blueprint layer names a system, a team, and a policy owner
  • Context survives the handoff, verified in QA rather than assumed
  • Each next-best-action has an eligibility rule and a measured effect

Use it when

  • The design is agreed but nobody has specified what makes it happen
  • Channels each hold their own version of the customer
  • Proactive service is an ambition with no decision logic behind it
Engaged asFixed scope, set by the channels involvedCommercialFixed fee or outcome-priced CadenceWeekly design reviewIn the roomService ops, digital, data, IT

Solution 10 · New in the suite

Information Architecture & Wireframing

Structure before surface. How the content, tasks, and navigation are organized, and the low-fidelity screens that settle layout and flow before anyone argues about color.

Deliverables

  1. Content inventory & auditEverything you have, scored keep, merge, rewrite, or retire
  2. IA & navigation modelThe structure, the labels, and the tree-test scores behind them
  3. Task flows & state mapsEvery path through the journey, including the ones that fail
  4. Annotated wireframe setScreen by screen, with behavior, rules, and content requirements

Outcomes it answers to

  • Labels are validated by tree testing rather than by internal preference
  • Every flow has its failure and empty states designed, not deferred
  • Engineering estimates from the wireframes without a second discovery

Use it when

  • Navigation has grown a level every time a team needed a home for something
  • Search is how people navigate because the structure failed
  • A build is about to start from a visual design with no flow behind it
Engaged asFixed scope, set by the flows in playCommercialFixed fee CadenceTwice-weekly design reviewIn the roomProduct, content, design, engineering

Solution 11 · New in the suite

Product Design (UI/UX)

End-to-end design of the product or digital experience itself — interaction, interface, motion, and states — specified to the standard an engineering team can build from.

Deliverables

  1. Interaction design setEvery screen and state in the priority flows, designed and annotated
  2. UI design system applicationComponents, tokens, and patterns applied consistently across the product
  3. Specification & handoff packBehaviors, rules, breakpoints, and edge cases written for engineering
  4. Design QA reportWhat shipped versus what was designed, with the deltas triaged

Outcomes it answers to

  • Every flow ships with its error, empty, and loading states designed
  • Design QA runs before release and the deltas are closed
  • New patterns enter the design system rather than staying local

Use it when

  • A product is being built with no design owner and it shows
  • Each squad has invented its own version of the same pattern
  • The design is beautiful in the file and wrong in the build
Engaged asFixed scope, or embedded alongside the squadCommercialFixed fee or embedded CadenceSprint-aligned design reviewsIn the roomProduct, engineering, design, content

Solution 12 · New in the suite

Interactive Prototyping & Design Validation

The design made real enough to test — clickable, coded, or model-backed — so the decision to build rests on what people did with it rather than on what the deck claimed.

Deliverables

  1. Working prototypeClickable or coded, at the fidelity the decision requires
  2. Validation findingsWhat people did against the criteria, round by round
  3. Iterated designThe version that survived testing, with the changes traced to evidence
  4. Build-readiness noteWhat is proven, what is stubbed, and what engineering still has to solve

Outcomes it answers to

  • The prototype answers the question it was scoped for, and stops there
  • Design changes between rounds are traceable to what a user did
  • Engineering knows exactly what was faked before they estimate

Use it when

  • A large build is about to be committed on a static design
  • The experience depends on behavior that cannot be judged from a screen
  • Stakeholders need to use the thing before they will fund it
Engaged asRepeated cycles, one question eachCommercialFixed fee per cycle CadenceWeekly test-and-iterateIn the roomDesign, product, engineering, research

Solution 07 · New in the suite

Usability Testing & Experience Benchmarking

Evidence about what people actually do with the thing, taken against criteria set before the session — and a baseline you can be measured against next year.

Deliverables

  1. Test plan & task scenariosWhat we ask people to do, and what counts as success before we watch
  2. Findings with evidence clipsWhat people did, ranked by severity, with the moment on tape
  3. Benchmark baselineThe numbers this experience scores today, repeatable next release
  4. Prioritized fix listIssues written as backlog items with an owner and a size

Outcomes it answers to

  • Success criteria were set before the first session, not fitted afterward
  • Every severe finding leaves with an owner and a release
  • The baseline is re-run after the change and the movement is reported

Use it when

  • A launch decision rests on whether people can complete the task
  • Two teams disagree about a design and both cite the customer
  • You need a defensible before-and-after for a redesign
Engaged asRepeated rounds, tied to releaseCommercialFixed fee per round CadenceRounds tied to releaseIn the roomProduct, design, engineering, research

Solution 13 · New in the suite

Digital Experience Redesign & Replatforming

The full rebuild of a site, app, portal, or account experience — diagnosed, restructured, redesigned, and released in sequence, with the movement measured against a baseline taken first.

Deliverables

  1. Baseline & redesign caseWhere it stands today and what the rebuild is expected to move
  2. Restructured IA & content planThe new structure, the migration map, and the retirement list
  3. Full redesign & specificationEvery template and state, specified for build
  4. Release & measurement planSequence, rollback, and the numbers reported after each phase

Outcomes it answers to

  • The baseline was taken before the first change shipped
  • Content was rewritten rather than migrated unchanged
  • Each release phase reports movement, and the fix list is closed

Use it when

  • The platform is being replaced and the experience will be rebuilt regardless
  • The current experience is the reason contact volume exists
  • A rebrand or acquisition is forcing the work anyway
Engaged asFixed scope, set by the estate rebuiltCommercialOutcome-priced project CadenceWeekly build reviewIn the roomDigital, product, engineering, content, brand

Solution 14 · New in the suite

Design System & Component Library

One set of components, tokens, and rules that design and engineering both build from — governed, versioned, and adopted, rather than published and abandoned.

Deliverables

  1. Foundations & token setThe primitives, named and versioned, ready for design and code
  2. Component libraryComponents with variants, states, usage rules, and accessibility notes
  3. Contribution & governance modelHow a pattern enters, changes, or leaves the system
  4. Adoption plan & scorecardMigration order, owners, and the on-system percentage over time

Outcomes it answers to

  • Design and code reference the same tokens, verified in the build
  • New work is on-system by default and exceptions are logged
  • Adoption is measured rather than assumed from the launch announcement

Use it when

  • Three squads shipped three versions of the same component this quarter
  • A rebrand would mean touching every screen by hand
  • Accessibility is fixed per screen instead of once, in the component
Engaged asFixed scope, then retained as it growsCommercialFixed fee, then retained CadenceWeekly with design and engineeringIn the roomDesign, engineering, brand, accessibility

Solution 15 · New in the suite

Content Design & Conversational UX Writing

The language of the experience — interface copy, error states, notifications, and the words an AI agent uses under pressure — designed with the same rigor as the screens.

Deliverables

  1. Voice & tone systemHow the brand sounds, with the hard moments written out as examples
  2. Interface content libraryThe reusable strings, patterns, and rules the product writes from
  3. Conversation design setAgent turns, repair paths, escalation language, and what it never says
  4. Content standards & governanceReadability bar, approval path, and the review cycle

Outcomes it answers to

  • The failure moments are written before the happy path is celebrated
  • Product teams reuse the library instead of inventing strings
  • Readability is measured against a stated bar, including in regulated content

Use it when

  • The interface is well designed and the words undo it
  • An AI agent is about to speak to customers in nobody’s voice
  • Legal and brand have been rewriting each other for a year
Engaged asFixed scope, or embedded alongside the squadCommercialFixed fee or embedded CadenceWeekly writing reviewIn the roomContent, design, brand, legal, service

Solution 16 · New in the suite

Accessibility & Inclusive Design

Designed so more people can use it, and documented so the obligation is evidenced — WCAG 2.2 AA as the floor, with assistive technology testing by people who use it daily.

Deliverables

  1. Conformance auditEvery issue against a success criterion, with severity and location
  2. Assistive technology findingsWhat actually happens with a screen reader, on tape
  3. Remediation planFixes routed to components, templates, and content, in priority order
  4. Standards & evidence packAcceptance criteria, statement, and the record that supports it

Outcomes it answers to

  • Fixes land in components, so the same defect cannot recur per screen
  • Assistive technology testing is run by people who use it, not simulated
  • Acceptance criteria block release, rather than being noted as debt

Use it when

  • A complaint, a procurement requirement, or a regulation has arrived
  • Accessibility is tested at the end and fails at the end
  • A public-sector or enterprise buyer is asking for the evidence
Engaged asFixed scope, or attached to the work it auditsCommercialFixed fee or attached CadenceSprint-alignedIn the roomDesign, engineering, content, legal, procurement

Solution 22 · New in the suite

Design Operations & Embedded Design Team

The capability itself — how design work is intaken, staffed, reviewed, and measured — plus senior designers embedded in your teams while you build the bench.

Deliverables

  1. Design operating modelIntake, prioritization, staffing, and the cadence that runs it
  2. Tooling & repository architectureWhere things live, how they are named, and who maintains them
  3. Quality bar & critique practiceWhat good looks like here, and how it gets reviewed
  4. Capability & handover planRoles, hiring profiles, onboarding, and the exit criteria

Outcomes it answers to

  • Intake is visible and prioritized rather than negotiated privately
  • Critique is run to a stated bar, with decisions recorded
  • Internal designers run the practice without us by the agreed date

Use it when

  • Design is a queue and nobody knows what it is working on
  • Good designers are producing inconsistent work because there is no bar
  • You need capacity now and capability later
Engaged asEmbedded, until the bench is yoursCommercialMonthly retainer CadenceEmbedded, sprint-alignedIn the roomDesign, product, HR, engineering

The studio model

A design studio, not a deck factory.

The concepts that make a UX design studio work — small senior pods, rituals that hold a quality bar, and co-creation at one wall — run with AI in every step of the craft.

01

Senior pods, no pyramid

Service design, UX, UI, content and prototyping in one small pod. The people you meet are the people who design.

02

Make, then talk

The first artifact is something you can click. Prototypes over presentations.

03

Studio rituals

Weekly show-and-tell, critique to a stated quality bar, and design reviews with the sponsor in the room.

04

Co-creation at one wall

Customers, frontline and engineering working the same wall — onsite or in a shared virtual studio.

05

Tested before built

Every major design decision goes in front of real people before engineering commits.

06

Build-ready handoff

Specs, tokens and components engineering can estimate from, without a second discovery.

Studio lineage

  1. The Social CaféDigital experience agency founded in 2006, later acquired by TCS
  2. TCSDigital reimagination and CX design work for global enterprise clients
  3. BrillioThe Silicon Valley design studio our founder established as Head of Design
  4. f/cx.ai Design StudioThe same studio craft, now with AI in every step of the work

Ways to engage

Four ways into the Design Studio.

Timing is set by scope and complexity and confirmed at scoping. What differs is the form the work takes.

Fixed scope

Studio Sprint

One defined design problem, taken from brief to a tested, build-ready answer.

Leaves withTested prototype and handoff pack

Co-creation, onsite or virtual

Design Thinking Workshop

Leaders, frontline and customers framing the problem and sketching the answer together.

Leaves withFramed problem, concepts, and a test plan

Fixed scope, staged

Audit-to-Redesign

Start with a UI/UX audit, release the quick wins, then redesign what the audit ranked.

Leaves withQuick-win release and redesign roadmap

Retained capacity

Embedded Studio Pod

A senior pod inside your product teams, with a handover date agreed from the start.

Leaves withShipped work, design system, critique practice

Why it’s worth it

What a customer walks away with.

Tested before built

Major design decisions validated with real users before engineering spends.

Build-ready the first time

Specifications engineering can estimate and ship from without a second discovery.

Fewer avoidable contacts

Journeys redesigned where demand is created, not where it is absorbed.

Consistent at scale

A design system that makes every release cheaper than the last.

Accessible by default

Conformance designed in from the start rather than remediated after launch.

A studio that stays

The critique practice and DesignOps your own team runs once we leave.

Every deliverable

44 named deliverables leave the Design Studio.

Real documents and working assets your teams keep — not a slide that describes them.

Journey diagnosticSignature moment designsService blueprintReinvention roadmapService blueprint setOrchestration & decisioning specNext-best-action libraryOperational runbookContent inventory & auditIA & navigation modelTask flows & state mapsAnnotated wireframe setInteraction design setUI design system applicationSpecification & handoff packDesign QA reportWorking prototypeValidation findingsIterated designBuild-readiness noteTest plan & task scenariosFindings with evidence clipsBenchmark baselinePrioritized fix listBaseline & redesign caseRestructured IA & content planFull redesign & specificationRelease & measurement planFoundations & token setComponent libraryContribution & governance modelAdoption plan & scorecardVoice & tone systemInterface content libraryConversation design setContent standards & governanceConformance auditAssistive technology findingsRemediation planStandards & evidence packDesign operating modelTooling & repository architectureQuality bar & critique practiceCapability & handover plan

Patterns from past work

We have done this before.

Global airline

Responsive web redesign and UX across booking and day-of-travel journeys.

What it settledOne responsive experience instead of separate desktop and mobile builds.

Card issuer

Responsive statement experience designed, prototyped and usability tested.

What it settledThe redesign validated with customers before a line was built.

Automotive manufacturer

Dealer portal, connected-vehicle and parts web design, opened with a design thinking workshop.

What it settledDealer and owner experiences designed from one pattern library.

Spirits brand

A guided product selector for phone and tablet, built on a material design system.

What it settledGuided selling that behaves the same in-store and online.

Global technology retailer

Storefront comps, UI kits and an interactive prototype ahead of replatforming.

What it settledA tested prototype in hand before the platform decision.

Patterns from studio, lab and strategy work our founders have led across enterprise clients. Client names are withheld; outcomes are described as illustrative composites, never a named client’s result.

Let's talk

What customer experience are you trying to get right?

If your team is weighing where to invest in AI across the customer experience — or trying to move from pilots to something that actually runs in the service floor — a short conversation is usually the fastest way to find out whether we can help.

innovate@fractionalcx.ai